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Комбинаторна теорија игре | Сет 4 (Спрагуе - Грунди теорем)

Предуслови: Грунди бројеви / бројеви и мек
Већ смо видели у Сет 2 (хттпс: //ввв.геексфоргеекс.орг/дса/цомбинаториал-гаме-тхеори-сет-2-гаме-ним/) да можемо да нађемо ко у игри не освајам не играње игре.
Претпоставимо да мало променимо класичну нимску игру. Овај пут сваки играч може само да уклони само 2 или 3 камење (а не било који број камења као у класичној игри НИМ-а). Можемо ли предвидјети ко ће победити?
Да, можемо предвидјети победника користећи Спрагуе-Грунди теорем.

Шта је Спрагуе-Грунди теорема?  
Претпоставимо да постоји композитна игра (више од једне подгруме) сачињена од Н подгру и два играча А и Б. Затим је Спрагуе-Грунди теорем, да ако и а и Б играју оптимално (тј. Они прво не праве грешке) тада је играч који је прво загарантовано да ће победити ако је КСОР ГРДИ ГРОУП-а у свакој под-игри. У супротном, ако КСОР процењује на нулу, онда ће играч А дефинитивно изгубити без обзира на све.

Како применити Спрагуе Грунди теорем?  
Можемо применити Спрагуе-Грунди теорем у било којем непристрасна игра и решите то. Основни кораци су наведени на следећи начин: 



  1. Прекините композитну игру у под-игре.
  2. Затим за сваку подгрупу израчунајте ГРДИ број на тој позицији.
  3. Затим израчунајте КСОР свега обрачунате ГРДИ бројеве.
  4. Ако је КСОР вредност не-нула, онда ће играч који ће претворити (први плејер) победити и друго да је предодређен да изгуби без обзира на све.

Примјер игре: Игра почиње са 3 гомиле која имају 3 4 и 5 камења и играч који се креће може узети било који позитиван број камења до 3 само са било којег од гомила [под условом да гомила има толико количине камења]. Последњи играч који се помери победи. Који играч побјеђује у игри под претпоставком да се оба играча играју оптимално?

Како рећи ко ће победити применом Спрагуе-Грунди теорема?  
Као што видимо да је ова игра сама састављена од неколико под-игара. 
Први корак: Под-игре се могу сматрати свим гомилама. 
Други корак: Видимо са доње табеле које то 

Grundy(3) = 3 Grundy(4) = 0 Grundy(5) = 1 

Спрагуе - Грунди теорем' src='//techcodeview.com/img/combinatorial/87/combinatorial-game-theory-set-4-sprague-grundy-theorem.webp' title=

Већ смо видели како да израчунамо ГРДИ бројеви ове игре у превиоус Чланак.
Трећи корак: КСОР од 3 0 1 = 2
Четврти корак: Пошто је КСОР не-нулти број, тако да можемо рећи да ће први играч победити.

Испод је програм који имплементира изнад 4 корака. 

C++
/* Game Description-  'A game is played between two players and there are N piles  of stones such that each pile has certain number of stones.  On his/her turn a player selects a pile and can take any  non-zero number of stones upto 3 (i.e- 123)  The player who cannot move is considered to lose the game  (i.e. one who take the last stone is the winner).  Can you find which player wins the game if both players play  optimally (they don't make any mistake)? '  A Dynamic Programming approach to calculate Grundy Number  and Mex and find the Winner using Sprague - Grundy Theorem. */ #include   using namespace std; /* piles[] -> Array having the initial count of stones/coins  in each piles before the game has started.  n -> Number of piles  Grundy[] -> Array having the Grundy Number corresponding to  the initial position of each piles in the game  The piles[] and Grundy[] are having 0-based indexing*/ #define PLAYER1 1 #define PLAYER2 2 // A Function to calculate Mex of all the values in that set int calculateMex(unordered_set<int> Set) {  int Mex = 0;  while (Set.find(Mex) != Set.end())  Mex++;  return (Mex); } // A function to Compute Grundy Number of 'n' int calculateGrundy(int n int Grundy[]) {  Grundy[0] = 0;  Grundy[1] = 1;  Grundy[2] = 2;  Grundy[3] = 3;  if (Grundy[n] != -1)  return (Grundy[n]);  unordered_set<int> Set; // A Hash Table  for (int i=1; i<=3; i++)  Set.insert (calculateGrundy (n-i Grundy));  // Store the result  Grundy[n] = calculateMex (Set);  return (Grundy[n]); } // A function to declare the winner of the game void declareWinner(int whoseTurn int piles[]  int Grundy[] int n) {  int xorValue = Grundy[piles[0]];  for (int i=1; i<=n-1; i++)  xorValue = xorValue ^ Grundy[piles[i]];  if (xorValue != 0)  {  if (whoseTurn == PLAYER1)  printf('Player 1 will winn');  else  printf('Player 2 will winn');  }  else  {  if (whoseTurn == PLAYER1)  printf('Player 2 will winn');  else  printf('Player 1 will winn');  }  return; } // Driver program to test above functions int main() {  // Test Case 1  int piles[] = {3 4 5};  int n = sizeof(piles)/sizeof(piles[0]);  // Find the maximum element  int maximum = *max_element(piles piles + n);  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy[maximum + 1];  memset(Grundy -1 sizeof (Grundy));  // Calculate Grundy Value of piles[i] and store it  for (int i=0; i<=n-1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER1 piles Grundy n);  /* Test Case 2  int piles[] = {3 8 2};  int n = sizeof(piles)/sizeof(piles[0]);  int maximum = *max_element (piles piles + n);  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy [maximum + 1];  memset(Grundy -1 sizeof (Grundy));  // Calculate Grundy Value of piles[i] and store it  for (int i=0; i<=n-1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER2 piles Grundy n); */  return (0); } 
Java
import java.util.*; /* Game Description- 'A game is played between two players and there are N piles of stones such that each pile has certain number of stones. On his/her turn a player selects a pile and can take any non-zero number of stones upto 3 (i.e- 123) The player who cannot move is considered to lose the game (i.e. one who take the last stone is the winner). Can you find which player wins the game if both players play optimally (they don't make any mistake)? ' A Dynamic Programming approach to calculate Grundy Number and Mex and find the Winner using Sprague - Grundy Theorem. */ class GFG {   /* piles[] -> Array having the initial count of stones/coins  in each piles before the game has started. n -> Number of piles Grundy[] -> Array having the Grundy Number corresponding to  the initial position of each piles in the game The piles[] and Grundy[] are having 0-based indexing*/ static int PLAYER1 = 1; static int PLAYER2 = 2; // A Function to calculate Mex of all the values in that set static int calculateMex(HashSet<Integer> Set) {  int Mex = 0;  while (Set.contains(Mex))  Mex++;  return (Mex); } // A function to Compute Grundy Number of 'n' static int calculateGrundy(int n int Grundy[]) {  Grundy[0] = 0;  Grundy[1] = 1;  Grundy[2] = 2;  Grundy[3] = 3;  if (Grundy[n] != -1)  return (Grundy[n]);  // A Hash Table  HashSet<Integer> Set = new HashSet<Integer>();   for (int i = 1; i <= 3; i++)  Set.add(calculateGrundy (n - i Grundy));  // Store the result  Grundy[n] = calculateMex (Set);  return (Grundy[n]); } // A function to declare the winner of the game static void declareWinner(int whoseTurn int piles[]  int Grundy[] int n) {  int xorValue = Grundy[piles[0]];  for (int i = 1; i <= n - 1; i++)  xorValue = xorValue ^ Grundy[piles[i]];  if (xorValue != 0)  {  if (whoseTurn == PLAYER1)  System.out.printf('Player 1 will winn');  else  System.out.printf('Player 2 will winn');  }  else  {  if (whoseTurn == PLAYER1)  System.out.printf('Player 2 will winn');  else  System.out.printf('Player 1 will winn');  }  return; } // Driver code public static void main(String[] args)  {    // Test Case 1  int piles[] = {3 4 5};  int n = piles.length;  // Find the maximum element  int maximum = Arrays.stream(piles).max().getAsInt();  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy[] = new int[maximum + 1];  Arrays.fill(Grundy -1);  // Calculate Grundy Value of piles[i] and store it  for (int i = 0; i <= n - 1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER1 piles Grundy n);  /* Test Case 2  int piles[] = {3 8 2};  int n = sizeof(piles)/sizeof(piles[0]);  int maximum = *max_element (piles piles + n);  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy [maximum + 1];  memset(Grundy -1 sizeof (Grundy));  // Calculate Grundy Value of piles[i] and store it  for (int i=0; i<=n-1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER2 piles Grundy n); */  } }  // This code is contributed by PrinciRaj1992 
Python3
''' Game Description-   'A game is played between two players and there are N piles   of stones such that each pile has certain number of stones.   On his/her turn a player selects a pile and can take any   non-zero number of stones upto 3 (i.e- 123)   The player who cannot move is considered to lose the game   (i.e. one who take the last stone is the winner).   Can you find which player wins the game if both players play   optimally (they don't make any mistake)? '     A Dynamic Programming approach to calculate Grundy Number   and Mex and find the Winner using Sprague - Grundy Theorem.    piles[] -> Array having the initial count of stones/coins   in each piles before the game has started.   n -> Number of piles     Grundy[] -> Array having the Grundy Number corresponding to   the initial position of each piles in the game     The piles[] and Grundy[] are having 0-based indexing''' PLAYER1 = 1 PLAYER2 = 2 # A Function to calculate Mex of all # the values in that set  def calculateMex(Set): Mex = 0; while (Mex in Set): Mex += 1 return (Mex) # A function to Compute Grundy Number of 'n'  def calculateGrundy(n Grundy): Grundy[0] = 0 Grundy[1] = 1 Grundy[2] = 2 Grundy[3] = 3 if (Grundy[n] != -1): return (Grundy[n]) # A Hash Table  Set = set() for i in range(1 4): Set.add(calculateGrundy(n - i Grundy)) # Store the result  Grundy[n] = calculateMex(Set) return (Grundy[n]) # A function to declare the winner of the game  def declareWinner(whoseTurn piles Grundy n): xorValue = Grundy[piles[0]]; for i in range(1 n): xorValue = (xorValue ^ Grundy[piles[i]]) if (xorValue != 0): if (whoseTurn == PLAYER1): print('Player 1 will winn'); else: print('Player 2 will winn'); else: if (whoseTurn == PLAYER1): print('Player 2 will winn'); else: print('Player 1 will winn'); # Driver code if __name__=='__main__': # Test Case 1  piles = [ 3 4 5 ] n = len(piles) # Find the maximum element  maximum = max(piles) # An array to cache the sub-problems so that  # re-computation of same sub-problems is avoided  Grundy = [-1 for i in range(maximum + 1)]; # Calculate Grundy Value of piles[i] and store it  for i in range(n): calculateGrundy(piles[i] Grundy); declareWinner(PLAYER1 piles Grundy n);    ''' Test Case 2   int piles[] = {3 8 2};   int n = sizeof(piles)/sizeof(piles[0]);       int maximum = *max_element (piles piles + n);     // An array to cache the sub-problems so that   // re-computation of same sub-problems is avoided   int Grundy [maximum + 1];   memset(Grundy -1 sizeof (Grundy));     // Calculate Grundy Value of piles[i] and store it   for (int i=0; i<=n-1; i++)   calculateGrundy(piles[i] Grundy);     declareWinner(PLAYER2 piles Grundy n); ''' # This code is contributed by rutvik_56 
C#
using System; using System.Linq; using System.Collections.Generic; /* Game Description- 'A game is played between two players and there are N piles of stones such that each pile has certain number of stones. On his/her turn a player selects a pile and can take any non-zero number of stones upto 3 (i.e- 123) The player who cannot move is considered to lose the game (i.e. one who take the last stone is the winner). Can you find which player wins the game if both players play optimally (they don't make any mistake)? ' A Dynamic Programming approach to calculate Grundy Number and Mex and find the Winner using Sprague - Grundy Theorem. */ class GFG  {   /* piles[] -> Array having the initial count of stones/coins  in each piles before the game has started. n -> Number of piles Grundy[] -> Array having the Grundy Number corresponding to  the initial position of each piles in the game The piles[] and Grundy[] are having 0-based indexing*/ static int PLAYER1 = 1; //static int PLAYER2 = 2; // A Function to calculate Mex of all the values in that set static int calculateMex(HashSet<int> Set) {  int Mex = 0;  while (Set.Contains(Mex))  Mex++;  return (Mex); } // A function to Compute Grundy Number of 'n' static int calculateGrundy(int n int []Grundy) {  Grundy[0] = 0;  Grundy[1] = 1;  Grundy[2] = 2;  Grundy[3] = 3;  if (Grundy[n] != -1)  return (Grundy[n]);  // A Hash Table  HashSet<int> Set = new HashSet<int>();   for (int i = 1; i <= 3; i++)  Set.Add(calculateGrundy (n - i Grundy));  // Store the result  Grundy[n] = calculateMex (Set);  return (Grundy[n]); } // A function to declare the winner of the game static void declareWinner(int whoseTurn int []piles  int []Grundy int n) {  int xorValue = Grundy[piles[0]];  for (int i = 1; i <= n - 1; i++)  xorValue = xorValue ^ Grundy[piles[i]];  if (xorValue != 0)  {  if (whoseTurn == PLAYER1)  Console.Write('Player 1 will winn');  else  Console.Write('Player 2 will winn');  }  else  {  if (whoseTurn == PLAYER1)  Console.Write('Player 2 will winn');  else  Console.Write('Player 1 will winn');  }  return; } // Driver code static void Main()  {    // Test Case 1  int []piles = {3 4 5};  int n = piles.Length;  // Find the maximum element  int maximum = piles.Max();  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int []Grundy = new int[maximum + 1];  Array.Fill(Grundy -1);  // Calculate Grundy Value of piles[i] and store it  for (int i = 0; i <= n - 1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER1 piles Grundy n);    /* Test Case 2  int piles[] = {3 8 2};  int n = sizeof(piles)/sizeof(piles[0]);  int maximum = *max_element (piles piles + n);  // An array to cache the sub-problems so that  // re-computation of same sub-problems is avoided  int Grundy [maximum + 1];  memset(Grundy -1 sizeof (Grundy));  // Calculate Grundy Value of piles[i] and store it  for (int i=0; i<=n-1; i++)  calculateGrundy(piles[i] Grundy);  declareWinner(PLAYER2 piles Grundy n); */  } }  // This code is contributed by mits 
JavaScript
<script> /* Game Description- 'A game is played between two players and there are N piles of stones such that each pile has certain number of stones. On his/her turn a player selects a pile and can take any non-zero number of stones upto 3 (i.e- 123) The player who cannot move is considered to lose the game (i.e. one who take the last stone is the winner). Can you find which player wins the game if both players play optimally (they don't make any mistake)? '   A Dynamic Programming approach to calculate Grundy Number and Mex and find the Winner using Sprague - Grundy Theorem. */ /* piles[] -> Array having the initial count of stones/coins  in each piles before the game has started. n -> Number of piles   Grundy[] -> Array having the Grundy Number corresponding to  the initial position of each piles in the game   The piles[] and Grundy[] are having 0-based indexing*/ let PLAYER1 = 1; let PLAYER2 = 2; // A Function to calculate Mex of all the values in that set function calculateMex(Set) {  let Mex = 0;    while (Set.has(Mex))  Mex++;    return (Mex); } // A function to Compute Grundy Number of 'n' function calculateGrundy(nGrundy) {  Grundy[0] = 0;  Grundy[1] = 1;  Grundy[2] = 2;  Grundy[3] = 3;    if (Grundy[n] != -1)  return (Grundy[n]);    // A Hash Table  let Set = new Set();    for (let i = 1; i <= 3; i++)  Set.add(calculateGrundy (n - i Grundy));    // Store the result  Grundy[n] = calculateMex (Set);    return (Grundy[n]); } // A function to declare the winner of the game function declareWinner(whoseTurnpilesGrundyn) {  let xorValue = Grundy[piles[0]];    for (let i = 1; i <= n - 1; i++)  xorValue = xorValue ^ Grundy[piles[i]];    if (xorValue != 0)  {  if (whoseTurn == PLAYER1)  document.write('Player 1 will win  
'
); else document.write('Player 2 will win
'
); } else { if (whoseTurn == PLAYER1) document.write('Player 2 will win
'
); else document.write('Player 1 will win
'
); } return; } // Driver code // Test Case 1 let piles = [3 4 5]; let n = piles.length; // Find the maximum element let maximum = Math.max(...piles) // An array to cache the sub-problems so that // re-computation of same sub-problems is avoided let Grundy = new Array(maximum + 1); for(let i=0;i<maximum+1;i++) Grundy[i]=0; // Calculate Grundy Value of piles[i] and store it for (let i = 0; i <= n - 1; i++) calculateGrundy(piles[i] Grundy); declareWinner(PLAYER1 piles Grundy n); /* Test Case 2 int piles[] = {3 8 2}; int n = sizeof(piles)/sizeof(piles[0]); int maximum = *max_element (piles piles + n); // An array to cache the sub-problems so that // re-computation of same sub-problems is avoided int Grundy [maximum + 1]; memset(Grundy -1 sizeof (Grundy)); // Calculate Grundy Value of piles[i] and store it for (int i=0; i<=n-1; i++) calculateGrundy(piles[i] Grundy); declareWinner(PLAYER2 piles Grundy n); */ // This code is contributed by avanitrachhadiya2155 </script>

Излаз:  

Player 1 will win

Сложеност времена: О (н ^ 2) где је н максимални број камења у хрпи. 

СПЕЦЕР ЦОМЕКСНОБНОСТ: О (н) док се Грунди низ користи за чување резултата подпроблема како би се избегло сувишно рачунање и потребно је О (Н) простор.

Референце:  
хттпс: //ен.википедиа.орг/вики/спрагуе%Е2%80%93Грунди_Тхеорем

Вежбајте читаоцима: Размислите о доњој игри. 
Игра је играла два играча са Н целим бројевима А1 А2 .. ан. На његовом / њеном скретању играч бира цели број који га дели за 2 3 или 6, а затим узима под. Ако цели број постане 0, уклоњен је. Последњи играч који се помери победи. Који играч осваја игру ако се оба играчи играју оптимално?
Савет: Погледајте пример 3 од превиоус Чланак.